
Upheaval is the first map I worked on as an official Treyarch employee. It is a very classic CoD style map, with 3 lanes sewn together by open, 2 story houses. It has a plethora of window to window engagements and a wide open map center, for the especially brave.
My responsibilities included:
- Basic multiplayer design (as with many of the maps in W@W, much of the map geometry was taken from a campaign mission)
- Theming/map detail/polish