Upheaval

Call of Duty: World at War

Upheaval is the first map I worked on as an official Treyarch employee. It is a very classic CoD style map, with 3 lanes sewn together by open, 2 story houses. It has a plethora of window to window engagements and a wide open map center, for the especially brave.

My responsibilities included:

  • Basic multiplayer design (as with many of the maps in W@W, much of the map geometry was taken from a campaign mission)
  • Theming/map detail/polish

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